LIGHT
10Ultimate Axon Kicker
ATK:
2900
DEF:
1700
View:
3214
1 Psychic-Type Synchro Monster + 1 Psychic-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.
Ultimate Axon Kicker — Power Evaluation
Final Score: 35 ± 7 · Confidence: Medium
- Intrinsic: 36.9 · Deck: 36.9 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Material body
Why it scores here
Ultimate Axon Kicker converts a Psychic-Type Synchro monster plus a Psychic monster and a Fusion Summon into one 2900-ATK body that is immune to destruction effects, pierces Defense Position monsters, and gains Life Points — real but slow battle value rather than board advantage. Its deck sample (95 decks, 25 distinct archetypes, always exactly 1 copy) shows it is a live Extra Deck option for Psychic Synchro builds, yet it records zero combo appearances with no starter, material, or payoff role observed in any recorded board. It provides no negation, removal, or disruption of any kind, and because it can only be Special Summoned by Fusion Summon it cannot be revived once it leaves the field. Its 2900 ATK, Level 10, and destruction immunity earn it no direct credit here; the score is driven by a heavy multi-card setup, zero interaction, and a battle-phase-only payoff.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 28 | Extra Deck card whose materials are a Psychic-Type Synchro monster plus a Psychic-Type monster and which still needs a Fusion Summon; it appears in 95 sample decks (peak 16.8% in Psy-Frame) but in 0 recorded combos as a starter or searched piece (observed). |
| Combo & Conversion | 28 | It is a payoff body, not a starter: it converts an already-invested Psychic Synchro plus a Fusion card into a single protected beater, and the combo sample records 0 appearances with no average power index (observed/inferred). |
| Resource Economy | 25 | Summoning it spends a Fusion card and two monsters — one of which is already an invested Synchro — for one body, and the Life Point gain is not card advantage, so the exchange is roughly −1 to −2 (inferred). |
| Effect & Interaction | 8 | The text grants no negation, removal, or disruption whatsoever; its only effects are self destruction-immunity, piercing battle damage, and Life Point gain (verified). |
| Material Utility | 30 | Once Fusion Summoned it is a Level 10 LIGHT Psychic body, but it must first be Fusion Summoned and cannot be revived from the Graveyard, so its value as a material or name/level provider is narrow (inferred). |
| Resilience & Flexibility | 40 | "Cannot be destroyed by card effects" blanks common destruction removal, but nothing protects it from banish, bounce, negation, or tribute effects, and it cannot be re-summoned if it leaves the field (verified/inferred). |
| Deck-Building Efficiency | 42 | It costs only one Extra Deck slot and is never a main-deck brick, but it demands a dedicated Fusion route plus Psychic Synchro materials, which keeps per-archetype inclusion low at a 16.8% peak (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Material body. Intrinsic ≈ 36.9, Deck ≈ 36.9, Meta = provisional. Modifiers: Dedicated Fusion route not documented (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Extra Deck card — it can never be a dead draw in the hand, and every copy is a free 1-of in the tool box
- Cannot be destroyed by card effects, so it survives the most common destruction-based removal
- 2900 ATK with piercing battle damage plus Life Point gain equal to the destroyed monster's ATK gives a real grind/battle edge
- Race-based materials (Psychic) rather than an archetype lock, so it slots into many Psychic Synchro engines — 25 distinct archetypes in the sample
- Runs at exactly 1 copy per deck in all 95 sample decks, adding no main-deck brick or garnet risk
Weaknesses
- Requires a Psychic-Type Synchro monster plus a Psychic-Type monster plus a Fusion Summon — a multi-card, non-searchable setup with 0 recorded combos
- Provides no interaction at all: no negation, no removal, no disruption, so it cannot answer an opponent's established board
- "Can only be Special Summoned by Fusion Summon" means no revival and no cheating it out from the Graveyard or banishment
- Destruction immunity does not stop banishing, bouncing, negating, or tributing effects
- Its whole payoff is battle-phase dependent (piercing and LP gain), which by itself does not build or defend a board
Counters / choke points
- Negating the Fusion Summon itself (e.g. Solemn Judgment-style summons negates)
- Non-destruction removal: banish, bounce, or shuffle effects that ignore 'cannot be destroyed'
- Tribute-based removal (Kaiju/Lava Golem-style) which does not destroy
- Flipping it face-down or negating its attack, which blanks the piercing/LP-gain plan
- Disrupting the Psychic Synchro material before the Fusion Summon is possible
Best use
Extra Deck protected battle payoff (Fusion boss summoned off Psychic materials). Decks: Psy-Frame, P.U.N.K., Psychic Synchro toolbox decks. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Fusion Monster, LIGHT Psychic, Level 10, 2900 ATK / 1700 DEF, materials '1 Psychic-Type Synchro Monster + 1 Psychic-Type monster'; Card text: 'can only be Special Summoned by Fusion Summon (from the Extra Deck)'; Card text: 'cannot be destroyed by card effects' — self-only destruction protection; Card text: piercing battle damage vs Defense Position monsters and LP gain equal to a battle-destroyed monster's ATK; Formats: TCG, OCG, Master Duel, Duel Links
- Observed: 95 sample decks run exactly 1 copy, all in the main deck, none in the side deck; Spread across 25 distinct archetypes, peaking at Psy-Frame 16.8%, P.U.N.K. 11.6%, Kashtira 9.5%, Lightsworn 8.4%; Top partners are Psychic Synchro pieces: PSY-Framelord Omega 66.3%, Absolute Axon Kicker 62.1%, Psychic End Punisher 49.5%, Emergency Teleport 47.4%, PSY-Framegear Gamma 47.4%; 0 combo appearances (0% as starter, searched, material, payoff, end-board or end-hand) across the recorded board sample; 0 guides mention the card
- Inferred: Because it records 0 starter/searched appearances, it functions as a payoff/tool-box body rather than an engine piece; The deck inclusion implies real Psychic builds carry a working Fusion route, but that route is not shown anywhere in the evidence; Its value is contingent on the opponent presenting attackable monsters, since all of its effects are battle-phase effects; Its effect-negated body still provides a Level 10 LIGHT Psychic name for the board, but only after the Fusion Summon already happened
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited); no Limited/Forbidden flag for any format no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 95-deck sample only the Fusion Summon route / enabler that makes the card summonable is not documented in any evidence source no dated metagame sample — meta power is null and the evaluation is provisional






